‘Fallout’ Showrunners on Their Five-Year Journey to Making the 16-Time Emmy-Nominated Series
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James Walker
2025-10-25
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Adapting the Fallout Franchise for the Small Screen: A Unique Blend of Action, Comedy, and Postapocalyptic Storytelling
Geneva Robertson-Dworet, a screenwriter known for her work on Tomb Raider and Captain Marvel, and Graham Wagner, a writer-producer best known for comedies like Silicon Valley, Portlandia, and Baskets, have teamed up to adapt the popular Fallout video game franchise for television. The result is a series that blends the high-octane action and genre elements of Robertson-Dworet's background with the comedic sensibilities of Wagner's portfolio, creating a unique and engaging postapocalyptic narrative.
Marrying Distinct Voices to Craft a Compelling Fallout Adaptation
Navigating the Challenges of Bringing Fallout to Life on the Small Screen
Adapting a beloved video game franchise for television is no easy task, and Robertson-Dworet and Wagner have faced their fair share of challenges. As Wagner explains, "Neither of us can write this show on our own. I'll do a pass and it isn't quite right. Then Geneva does a pass and it's almost there. There isn't anything on this show that doesn't have to bounce back and forth between us a few times." The duo had to find the perfect balance between their respective strengths, ensuring that the tone and storytelling resonated with both the show's creators and the passionate Fallout fanbase.
Balancing Fidelity to the Source Material with Creative Freedom
Unlike adaptations of more linear narratives, such as literary works, the open-world nature of the Fallout games presented a unique opportunity for Robertson-Dworet and Wagner. "Because it's an open world game, there are many ways the narrative can unfold. It's not as locked, sequentially, as The Last of Us — where they did a beautiful, very direct adaptation of the video game story," explains Robertson-Dworet. This freedom allowed the writers to develop their own characters and storylines within the established Fallout universe, while still respecting the game's core mythology. However, as Wagner notes, "There was a Reddit thread that had to get shut down. People were so mad" when the show deviated from the games' canonical history, highlighting the challenges of adapting a beloved IP.
Embracing the Unique Tone and Themes of Fallout
One of the key priorities for Robertson-Dworet and Wagner was ensuring that the Fallout series' distinctive blend of drama, comedy, and postapocalyptic survival remained intact. As Wagner explains, "Regarding the dystopia part, we're there, too. That was our priority going into this, because we're going to work on this show for a very long time. It has to be fun. Hopefully by being fun for us, it is fun to watch." By focusing on the human behavior and idiosyncrasies that would survive the nuclear apocalypse, the writers aimed to create a series that was engaging and entertaining, rather than a bleak trudge through the wasteland.
Crafting a Compelling Narrative with Diverse Perspectives
To achieve this balance, Robertson-Dworet and Wagner settled on a narrative structure that followed three distinct characters, each representing a different faction within the Fallout universe. "Graham had just rewatched The Good, The Bad and the Ugly and pitched it as, 'What if we did our version of that?' I thought it was brilliant because Fallout is all about factionalism, how humanity is doomed to break into warring factions over and over again. It let us create three point-of-view characters, each from a different faction," explains Robertson-Dworet. This approach allowed the writers to explore the rich tapestry of the Fallout world and the complex dynamics that arise in a post-nuclear landscape.
Looking Ahead to Season Two and the Continued Expansion of the Fallout Universe
With the first season of the Fallout series having premiered to great success, Robertson-Dworet and Wagner are now hard at work on the second season. As Wagner notes, the process has become significantly easier, as they now have a firm grasp on the tone and style of the show. "The work we did in season one is going to speed up season two," he says. The duo is excited to continue exploring the Fallout mythology, diving deeper into the world and characters that have captivated audiences. "There are also going to be a lot of things from the Fallout universe that we didn't get to play with the first season. We only had eight hours! That was the painful part, cutting the things from the Fallout universe that we couldn't do justice to in the first season," reveals Robertson-Dworet.